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VoidFletcher

7
Posts
1
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A member registered Sep 25, 2020

Creator of

Recent community posts

It's a really awesome concept! The panicccc when your pipes burst and the boiler runs out of coal.

Any news on this? I tried the demo but the sprites are all checkerboard patterns. Also using Unity URP.

Cool little concept! Quite like the rewind mechanic :D I'm always a sucker for those.

I really like this! Overall it's a really polished little experience. I'd definitely suggest adding some drag to the rigidbodies to prevent them rolling on forever. I also agree with Miltage, a chaining system for the spells would be really nice. But honestly, would be cool to see this developed further - could make for an interesting streamer's game.

Thanks David! Really appreciate the feedback :D

UI, Visual Feedback, some balancing tweaks and some extra content would definitely go a long way :D but overall, I hope you enjoyed the little experience :D

- Dylan "VoidFletcher"

Gnoblar! Haha thanks for the feedback and hope you enjoyed it! :D

Yeah definitely the core things that need work are: Balancing, UI/Visual Feedback, and some additional content would be really cool too. 

Axe is definitely a bit of a confusing item considering that you can't chop trees. Maybe adding that functionality would have been a nice way to curb the early game wait/reward balance.

Whoo hooo, now we just need a body tree to grow bodies for you to resurrect :D

- Dylan "VoidFletcher"

Yeah I definitely agree with @3nigma on this one, visual feedback and balancing seem to be the major elements that should have had more time allocated, even if at the cost of other features.